Treyarch and Activision revealed major aim-assist changes in the Call of Duty: Black Ops 7 official launch patch notes. The patch notes dropped just one day before the North American launch of Black Ops 7. These are aimed at refining controller controls and balancing input methods.
Aim assist may look like a simple toggle in settings, but under the hood, it involves several mechanics. They range from bullet magnetism and aim slowdown to stick-acceleration. The key focus here is rotational aim assist. This feature helps micro-adjust a player’s aim as they track moving targets, especially at close range.
According to the patch notes:
Treyarch explains that data from the beta showed a slight advantage for controller players in close-range engagements. Additionally, a slight advantage for keyboard/mouse (KBM) players at long range was noted. The aim-assist adjustments are intended to level the playing field. These are aimed at preserving the “core feel” of controller gameplay while enhancing fairness.
In the previous iteration, Call of Duty: Black Ops 6, rotational aim assist strength at close range scaled over a short distance. In Black Ops 7, that distance has been extended, meaning the assist now kicks in fully only once you’re closer to your opponent. Plus, the new right-stick requirement adds a layer of player-input dependency to the assist activation.
The upcoming launch of Black Ops 7 promises to shake things up in the aim-assist department. By increasing the engagement range needed for full rotational assist, boosting long-range assist slightly, and tying full strength to right-stick use, Treyarch is pushing for more precision and fairness. Expect your controller gameplay to feel a bit different from day one, so brace for slightly different movement, aiming and tracking dynamics.
Players and the broader community will no doubt be watching closely to see how these changes play out in real-world matches. Feedback is encouraged, says Treyarch, and further tuning may follow.