Gaming

Veto in VALORANT: Why players call Riot’s new agent “broken”!

Riot released Veto with patch 11.07b. He cancels enemy utility, teleports, sets traps, and gains full immunity during his ultimate. Players reacted fast. Many call him “broken.” Others disagree. Riot states:

Empowered by an unstoppable DNA mutation, Senegalese enforcer Veto defies the rules of engagement by nullifying his opponent’s powers and technology. On Veto’s battlefield, gunplay is your only guarantee.

Veto is Broken!

The main complaint is simple: Veto can shut down abilities and then go immune. In a game where utility is considered the backbone of every play,  his Interceptor literally just destroys enemy utility. His Evolution grants immunity, regen, and combat stim. That combo is extremely frustrating for players who rely on ability-driven plays; that’s more than 70% of the players, literally. Content creators also flagged this in early tests and reaction videos.

Many Reddit posts say Veto removes counterplay. Users point out that entire agent kits can be nullified by a single Interceptor beam. They warn that Veto encourages one-dimensional play where gunfights happen only when he chooses. These threads quickly gained traction within hours of release.

Not Everyone Agrees

Yet some community members call the “broken” label premature. They note that several of Veto’s tools are reactive. Interceptor and traps can be destroyed. Teleports require line-of-sight and setup. So far, some argue Veto is strong but beatable with good team play. Riot already marked a few known bugs (and disabled him in TDM temporarily), suggesting changes may follow.

What This Means For The Meta

In short, Veto shifts play toward gun-centered duels when he’s on the field. Teams will likely adapt by drafting counters and changing utility usage. Meanwhile, streamers and pro players will keep testing edge cases. Expect hotfixes or balance tweaks if feedback remains overwhelmingly negative.