AI

AI Generates Pokémon Fire Red Clone With Just a Single Prompt

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Artificial Intelligence (AI) has officially moved beyond simple asset generation. In a stunning display of automated coding, a Twitter user named Chris recently unveiled a fully playable Pokémon Fire Red clone. Remarkably, the creator used a single prompt and zero manual coding to build the game.

The project relied exclusively on Claude Opus 4.6. According to Chris, the AI model “reasoned” for 1 hour and 30 minutes before producing the final code. The result is a functional game that mimics the classic Gameboy-era visual style.

Cloned Gameplay & Pokémon Fire Red Features

Despite being generated by AI, the game is surprisingly deep. It explicitly titles itself Pokémon Fire Red and includes core mechanics fans recognise instantly.

The shared footage highlights several key features:

  • Starter Selection: Players choose between Bulbasaur, Charmander, and Squirtle.
  • Combat: The clip showcases a turn-based battle between a Charmander and a Rattata.
  • NPC Interaction: Characters offer dialogue, hints, and guides.
  • Economy: Players can visit a Poké Mart to buy items like Poké Balls and healing potions.
  • Exploration: The player walks freely through the environment, which includes a functional Pokémon Centre for healing.

While the graphics appear pixelated and simplistic, the systems work. However, no wild Pokémon appear in the current video footage.

Copyright & Legal Concerns

This technological feat brings significant legal risks. The AI did not create a parody… it used copyrighted names and mechanics directly. The game features the exact title Pokémon Fire Red and depicts the player throwing a Poké Ball, a mechanic Nintendo has historically protected.

Chris has previously experimented with other clones, including a voxel-style Minecraft replica. However, this Pokémon project is the most fluid and playable attempt yet.

Currently, it remains unclear how Nintendo will respond. While some industry insiders view AI as a creativity-boosting tool, others fear a future of generated “slop”. Major publishers like Take-Two have already voiced concerns about player backlash against AI content. Consequently, this 90-minute creation sits right at the centre of the industry’s heated debate over copyright and creativity.

Muhammad Haaris

Bioscientist x Tech Analyst. Dissecting the intersection of technology, science, gaming, and startups with professional rigor and a Gen-Z lens. Powered by chai, deep-tech obsessions, and high-functioning anxiety. Android > iOS (don't @ me).